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Robert Jordan - The Gathering Storm

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Robert Jordan - The Gathering Storm
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Название:
The Gathering Storm
Автор:
Издательство:
Tom Doherty Associates, LLC
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Год:
2009
ISBN:
978-0-7653-0230-4
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The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presents The Gathering Storm as the first of three novels that will make up A Memory of Light. This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era.

In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward—wishing he could form at least a temporary truce with the invaders—his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself.

Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower—and possibly the world itself.

The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.






"Information would be nice," Mat said, rubbing his chin. The trail turned up ahead; Vanin said they'd find the village just beyond the turn. "I feel as though I've been traveling through a tunnel for months now, with no sight or sound of the outside world. Burn me, but it would be nice to know where Rand is, if only to know where not to go." The colors spun, showing him Rand—but the man was standing in a room with no view of the outside, giving Mat no clue as to where he might be.

"Life's that tunnel most times, I'm afraid," Thorn said. "People expect a gleeman to bring information, so we pull it out and brush it off for display—but much of the 'news' we tell is just another batch of stories, in many cases less true than the ballads from a thousand years ago."

Mat nodded.

"And," Thom added, "I'll see if I can dig up hints for the incursion."

The Tower of Ghenjei. Mat shrugged. "We're more likely to find what we need in Four Kings or Caemlyn."

"Yes, I know. But Olver made me promise to check. If you hadn't set Noal to keeping the boy distracted, I'd expect to open our saddlebags and find him in there. He really wanted to come."

"A night dancing and gambling is no place for a boy," Mat muttered. "I just wish I could trust the men back at camp not to corrupt him worse than a tavern would."

"Well, he stayed back quietly enough once Noal got out the board." Olver was convinced that if he played Snakes and Foxes enough, he'd pick out some secret strategy for defeating the Aelfinn and Eelfinn. "The lad still thinks he's coming with us into the tower," Thorn said more quietly. "He knows he can't be one of the three, but he plans to wait outside for us. Maybe burst in to save us if we don't come back soon enough. I don't want to be there when he discovers the truth."

"I don't intend to be there myself," Mat said. Ahead, the trees broke wide into a small valley with green pastures rising high along the hills to the sides. A town of several hundred buildings was nestled between the slopes, a mountain stream running down the middle. The houses were of a deep gray stone, each with a prominent chimney, most of which curled with smoke. The roofs were sloped to deal with what were probably very snowy winters, though the only white still visible now was on distant peaks. Workers were already busy on several of the roofs replacing winter-damaged shingles, and goats and sheep grazed the hillsides, watched over by shepherd boys.

There were a few hours of light remaining, and other men worked on shopfronts and fences. Others strolled through the streets of the village, no urgency in their gait. Overall, the little town had a relaxing air of mixed industry and laziness.

Mat pulled up beside Talmanes and the soldiers. "That's a nice sight," Talmanes noted. "I was beginning to think every town in the world was either falling apart, packed with refugees or under the thumb of invaders. At least this one doesn't seem likely to vanish on us ..."

"Light send it so," Mat said, shivering, thinking of the town in Al-tara that had vanished. "Anyway, let's hope they don't mind dealing with a few strangers." He eyed the soldiers; all five were Redarms, among the best he had. "Three of you five, go with the Aes Sedai. I suspect that they'll want to stay at a different inn from myself. We'll meet up in the morning."

The soldiers saluted, and Joline sniffed as she passed on her horse, pointedly not looking at Mat. She and the others headed down the incline in a little cluster, three of Mat's soldiers following.

"That looks like an inn there," Thorn said, pointing toward a larger building on the eastern side of the village. "You'll find me there." He waved, then kicked his mount into a trot and rode on ahead, gleeman's cloak streaming. Arriving first would give him the best chance at a dramatic entrance.

Mat glanced at Talmanes, who shrugged. The two of them made their way down the slope with two soldiers as an escort. Because of the bend in the road, they were approaching from the southwest. To the northeast of the village, the ancient roadway continued. It looked strange to have such a large road leading past a village like this, even if that road was old and broken. Master Roidelle claimed that it would lead them straight up into Andor. It was too uneven to be used as a major highway, and the direction it led no longer passed major cities, so it had been forgotten. Mat blessed their luck in finding it, though. The main passages into Murandy had been crowded with Seanchan.

According to Roidelle's maps, Hinderstap specialized in producing goat's cheese and mutton for the various towns and manor lands in the region. The villagers should be used to outsiders. Indeed, several boys came running from the fields the moment they spotted Thorn and his gleeman's cloak. He'd make a stir, but a familiar one. The Aes Sedai, though, would be memorable.

Ah, well, he thought as he and Talmanes rode down the grass-lined road. He would retain his good humor; this time, he would not let the Aes Sedai ruin it.

By the time Mat and Talmanes reached the village, Thorn had already gathered a small crowd. He stood upright on his saddle and juggled three colored balls in his right hand while talking of his travels in the south. The villagers here wore vests and green cloaks of a deep, velvety cloth. They looked warm, though upon closer inspection, Mat noticed that many of them—cloaks, vests and trousers—had been torn, and carefully mended.

Another group of people, mostly women, had gathered around the Aes Sedai. Good; Mat had half-expected the villagers to be frightened. One of those standing at the side of Thorn's group eyed Mat and Talmanes appraisingly. He was a sturdy fellow, with thick arms and linen sleeves that were rolled to the elbows despite the chill spring air. His arms curled with dark hair that matched his beard and the locks on his head.

"You have the look of a lord about you," the man said, approaching Mat.

"He's a pr—" Talmanes began before Mat cut him off hastily.

"I suppose I do at that," Mat said, keeping an eye on Talmanes.

"I'm Barlden, the mayor here," the man said, folding his arms. "You're welcome to come and trade. Be aware that we don't have much to spare."

"Surely you at least have some cheese," Talmanes said. "That's what you produce, isn't it?"

"All that hasn't molded or spoiled is needed for our custom," mayor Barlden said. "That's just the way of things, these days." He hesitated. "But if you have cloth or clothing you'll trade, we might be able to scrape something up to feed you for the day."

Feed us for a day? Mat thought. All eleven of us? He'd need to bring a wagonload back at least, not to mention the ale he'd promised his men.

"You still need to hear about the curfew. Trade, warm yourselves by the hearths for a time, but know that all outsiders must be out of the town by nightfall."

Mat glanced up at the cloud-covered sky. "But that's barely three hours away!"

"Those are our rules," Barlden said curtly.

"It's ridiculous," Joline said, turning away from the village women. She nudged her horse a little closer to Mat and Talmanes, her Warders— as always—shadowing her. "Master Barlden, we cannot agree to this foolish prohibition. I understand your hesitation during these dangerous times, but surely you can see that your rules should not apply here."

The man kept his arms folded and said nothing.

Joline pursed her lips, rearranging her hands on her reins so that her great serpent ring was prominently visible. "Does the symbol of the White Tower mean so little these days?"

"We respect the White Tower." Barlden looked at Mat. He was wise. Meeting the gaze of an Aes Sedai tended to make one's resolve weaken. "But our rules are strict, my Lady. I'm sorry."

Joline sniffed. "I suspect that your innkeepers are less than satisfied with this requirement. How are they to make ends meet if they can't rent rooms to travelers?"

"The inns are compensated," the mayor said gruffly. "Three hours. Do your business and be on your way. We mean to be friendly to all who pass our way, but we can't see our rules broken." With that, he turned and left. As he walked away, he was joined by a small group of burly men, several carrying axes. Not threateningly. Casually, as if they'd been out chopping wood, and just happened to be walking through town. Together. In the same direction as the mayor.

"I should say this is quite the welcome," Talmanes muttered.

Mat nodded. At that moment, the dice started rattling in his head. Burn it! He decided to ignore them. They were never any help anyway. "Let's go find a tavern," he said, heeling Pips forward.

"Still determined to make a night of it, eh?" Talmanes said, smiling as he joined Mat.

"We'll see," Mat said, listening to those dice despite himself. "We'll see."

Mat spotted three inns on his initial ride through the village. There was one at the end of the main thoroughfare, and it had two bright lanterns burning out front, even though night hadn't yet fallen. Those whitewashed walls and clean glass windows would draw the Aes Sedai like moths to a flame. That would be the inn for traveling merchants and dignitaries unfortunate enough to find themselves in these hills.

But outsiders couldn't stay the night now. How long had that prohibition been in place? How did these inns maintain themselves? They could still provide a bath and meal, but without renting rooms. . . .

Mat didn't buy the mayor's comment about inns being "compensated." If they weren't doing anything useful for the village, why pay them? It was just plain odd.

Anyway, Mat didn't head for the nice inn, nor the one Thorn had chosen. That one wasn't on the main road, but was on a wide street just to the northeast. It would serve the average visitor, respectable men and women who didn't like to spend what they didn't have to. The building was well cared for; the beds would be clean, and the meals satisfactory. The locals would visit for drinks on occasion, mostly when they felt that their wives were keeping a close eye on them.

The last inn would have been the most difficult to find, had Mat not known where to look for it. It was three streets out from the center, in the back west corner of the village. No sign hung out front; just a wooden board carved with what looked like a drunken horse that sat inside one of the windows. None of those windows had glass.

Light and laughter came from inside. Most outsiders would have been made uncomfortable by the lack of an inviting sign and street lanterns near this inn. It was really more of a tavern than an inn; Mat doubted if it had ever held anything other than a few pallets in the back that one could rent for a copper. This was the place for working locals to relax. With evening approaching, many would have already made their way here. It was a place for community and for relaxation, a place for smoking a pinch of tabac with your friends. And for throwing a few games of dice.

Mat smiled and dismounted, then hitched Pips to the post outside.

Talmanes sighed. "You realize that they probably water their drinks."

"Then we'll have to order twice as many," Mat said, undoing a few bags of coins from his saddle and stuffing them in pockets inside his coat. He gestured for his soldiers to stay and guard the horses. The pack animal carried a coin chest. It contained Mat's personal stash: he wouldn't risk the Band's wages on gambling.

"All right, then," Talmanes said. "But you realize that I'm going to make certain that you and I go to a proper tavern once we reach Four Kings. I'll have you educated yet, Mat. You're a prince now. You'll need—"

Mat held up a hand, cutting Talmanes off. Then he pointed at the post. Talmanes sighed again and slid free of the saddle, then hitched his horse. Mat stepped up to the tavern door, took a deep breath, and entered.

Men crowded around tables, their cloaks draped over chairs or hung on pegs, their ripped and resewn vests unbuttoned, their sleeves rolled up. Why did people here wear clothing that was once so nice, yet now torn and patched? They had plenty of sheep, and should therefore have wool to spare.

Mat ignored the oddity for the moment. The men in this place played at dice, drank mugs of ale off of sticky tables, and slapped at the backsides of passing barmaids. They seemed exhausted, many of their eyes drooping with fatigue. But that was to be expected after a day's work. Despite the tired eyes, there was an almost palpable chatter in the room, voices overlapping one another in low, rumbling murmurs. A few people looked up as Mat entered, and some of them frowned at his nice clothing, but most people paid him no heed.

Talmanes followed reluctantly, but he wasn't the type of nobleman who minded rubbing shoulders with those of lower station. He'd visited his share of seedy taverns in his time, even if he had taken to complaining about Mat's choices. And so Talmanes was as quick as Mat to pull a chair up to a table where a few men already sat. Mat smiled broadly and flashed gold, tossing it to the passing barmaid and demanding some drinks. That got some attention, both from those around the table and from Talmanes.

"What are you doing," Talmanes hissed, leaning toward Mat. "You want to see us slit open the moment we stumble out of here?"

Mat just smiled. One of the nearby tables had a dice game going. Looked like Cat's Paw—or, at least, that's what it had been called the night Mat had first been taught it. They called it Third Gem in Ebou Dar, and he'd heard it called Feathers Aloft in Cairhien. It was the perfect game for his purposes. There was only one dicer in the game, with the crowd of onlookers betting against or for his tosses.

Mat took a deep breath, then pulled his chair over to the table, snapping a gold crown onto the wood directly in the center of a wet ring of ale made by the bottom of a mug, now held by a short fellow who'd lost most of his mousy hair, but what he did have hung long down around his collar. He almost choked on his ale.

"Care if I make a throw?" Mat said to the table's occupants.

"I ... don't know if we can match that," said a man with a short black beard. "M'lord," he added belatedly.

"My gold against your silver," Mat said lightly. "I haven't had a good game of dice in ages."

Talmanes pulled his chair over, interested. He'd seen Mat do this before, putting down gold coins and winning silvers. Mat's luck made up for the difference, and he always came out far ahead. Sometimes he could come out ahead playing gold for coppers. That didn't make him much money. It only took so long before the men involved either ran out of coin or decided to stop playing. And Mat would be left with a handful of silvers and nobody to dice with.

That wouldn't help. The army had plenty of coin. It needed food, and so it was time to try something different. Several of the men set down silver coins. Mat shook the dice in his hands, then tossed. Blessedly, the dice came up with one showing a single pip and the other showing two. An instant loss.

Talmanes blinked, and the men around the table glanced at Mat, looking chagrined—as if embarrassed to have bet against a lord who obviously wasn't expecting to lose. That was an easy way to get oneself in trouble.

"Well look at that," Mat said. "Guess you win. It's yours." He rolled the gold crown to the center of the table, to be split among the men who had bet against him, as per the rules.


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