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Терри Брукс - Jarka Ruus

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Jarka Ruus
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High Druid of Shannara. More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks's New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever–unfolding history of Shannara. But more stories are still to be told–and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest. Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch–saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive.






«Is there a pattern to these happenings?» she asked. «A timing to the fires and their leavings?»

He shook his head. «None that anyone has discerned. We could ask the Gnomes to watch for it, to mark the intervals.»

«Which will take time," she pointed out. «Time best spent looking into it myself.» She pursed her lips. «That is what you came to ask me to do, isn't it? Take a look for myself?»

He nodded. «Yes, mistress. But I will go with you. Not alone into that country—ever—would I go. But with you beside me, I would brave the netherworld and its shades.»

Be careful of what you boast of doing, Kermadec, she thought. Boasts have a way of coming back to haunt you.

She thought of what she had committed herself to do in the days ahead. Meetings with various Druids to rework studies that members of the order would undertake. Those could wait. Overseeing the repairs to the library that concealed the Druid Histories; that one could not happen without her presence, but could wait, as well. A delegation from the Federation was due to arrive in three days; the Prime Minister of the Coalition was reputed to lead it. But she could be back in time for that if she left at once.

She must go, she knew. She could not afford to leave the matter unattended to. It was the sort of thing that could mushroom into trouble on a much larger scale. Even by her appearance, she might dissuade those involved from pursuing their conjuring. Once they knew that she was aware of them, they might go to ground again.

It was the best she could hope for. Besides, it gave her an opportunity to escape Paranor and its madness for a few days. In the interval, perhaps a way to contend with the intrigues might occur to her. Time and distance often triggered fresh insights; perhaps that would happen here.

«Let me tell Tagwen," she said to Kermadec, «and we'll be off.»

TWO

They departed Paranor at midnight, flying north out of the Druid forestlands with a full moon to light their way, riding the edge of their expectations just ahead of their doubts and fears. They chose to use Grianne's War Shrike, Chaser, to make the journey, rather than a Druid airship, thinking that the Shrike would draw less attention and be less cumbersome. An airship required a crew, and a crew required explanations. Grianne preferred to keep secret what she was investigating until she better understood what it meant.

Tagwen accepted the news of her sudden and mysterious departure stoically, but she read disapproval and concern in his eyes. He was desperate for her to tell him something more, a hint of what she was about so that if the need arose, he might be able to help. But she thought it best he know only that she would be gone for a few days and he must see to her affairs as best he could. There would be questions, demands perhaps, but he couldn't reveal what he didn't know. She braced his shoulders firmly with her hands, smiled her approval and reassurance, and slipped away.

It went without saying that Tagwen would make no mention of Kermadec unless she failed to return; a visit from the Rock Troll was always to be kept secret. There were too many who disapproved of the relationship, and the Dwarf understood the importance of not throwing fuel on a fire already dangerously hot. Grianne could depend on Tagwen to use good judgment in such matters. It was one of his strongest attributes; his exercise of discretion and common sense was easily the equal of her own. Had he the inclination or the talent, he would have made a good Druid. That accolade bestowed, she was just as happy to have him be what he was.

The flight took the rest of the night and most of the following day, a long, steady sweep out of Callahorn and across the Streleheim to the peaks of the Knife Edge and the Razors, where the ruins of the Skull Kingdom lay scattered in the valley between. As she guided Chaser onward, the rush of air in her ears wrapping her in its mindless sound, she had plenty of time to think. Her thoughts were both of what lay ahead and behind. But while the former merely intrigued, the latter haunted.

Her efforts at this new life had started so promisingly. She had returned to the Four Lands with such confidence, her identity regained, her life remade, the lies that had misled her replaced by truths. She had found her lost brother Bek, whom she had never thought to see again. She had broken the chains that the Morgawr had forged to hold her. She had fought and destroyed the warlock with her brother at her side. She had done this so that she might be given a chance at the redemption she had never thought to find. The dying touch of a Druid, his blood on her forehead marking her as his successor, had set her on her path. It was a destiny she would never have chosen for herself but that she had come to believe was right and had therefore embraced.

Walker, a shade with a shade's vision, had reappeared to her at the Hadeshorn, and given her his blessing. Druids dead and gone passed in review, their shades materializing from the ether, rising out of the roiling waters, infusing her with their knowledge and a share of their collective power. She would rebuild their order, resuming the task that Walker had undertaken for himself and failed to complete. She would summon members of all the Races to a Third Druid Council and from it found a new order, one in which the dictates of a single Druid would no longer be all that stood between civilization and anarchy, between reason and madness. For too long, one Druid had been required to make the difference. Those few who had done so—Bremen, Allanon, and Walker—had persevered because there had been no one else and no other way. She would change that.

Such dreams. Such hopes.

Ahren Elessedil had talked his brother, the Elven King Kylen Elessedil, into supplying the first of the new order, two handfuls of Elves Ahren had led to Paranor personally. After Kylen discovered he had been tricked, that Walker was dead and the hated Ilse Witch had replaced him, he had sought to recall those he had sent. But it was too late; the Elves who had come were committed to her and beyond his reach. In retaliation he attempted to poison the minds of the leaders of the other Races against her at every opportunity. That did not prove to be too difficult with Sen Dunsidan, by then Prime Minister of the Federation, who already feared and detested her. But the Dwarves and Trolls were less easily persuaded, especially after she made the effort to go directly to them, to speak in council, and to insist that she would place the order at their disposal so far as it was possible to do so. Remember what the Druids were created to do, she kept reminding them. If you seek a source of strength in the cause of peace and goodwill among all nations, the Druids are the ones to whom you should turn.

For a time, they did so. Members of both Races came to her, and some from Callahorn, as well, for they had heard good things about her from the Rover Captain Redden Alt Mer and from the Highlander Quentin Leah, men they respected. Besides, once they learned that the Federation did not support her, they were inclined to think that was reason enough for them to do so. The war between the Federation and the Free–born was still being fought, mighty armies still locked in combat on the Prekkendorran, leaders still waging a war that had been waged since the passing of Allanon—a war pitting unification against independence, territorial rights against free will. The Free–born wanted Callahorn to be its own country; the Federation wanted it to be a part of the Southland. At times it had been both, at times neither.

There was more to it, of course, as there always is in the case of wars between nations. But that was the justification most often given by those involved, and into the breach left by the absence of any sensible attempt to examine the matter stepped the Ard Rhys.

It was a fateful decision, but one she did not see how she could avoid. The Federation–Free–born war was a ragged wound that would not heal. If the Races were ever to be brought together again, if the Druids were to be able to turn their attention to bettering the lives of the people of the Four Lands, this war must first be ended.

So, even as she struggled to strike a balance in the diversity of temperaments and needs of those who came to Paranor to study the Druid ways, she was attempting, as well, to find a way to resolve the conflict between the Federation and the Free–born. It involved dealing with the two leaders who hated her most—Kylen Elessedil of the Elves and Sen Dunsidan of the Federation. It required that she put aside her own prejudices and find a way to get past theirs. She was able to do this in large part not through fear or intimidation but by making herself appear indispensable to them. After all, the Druids were still in possession of knowledge denied common men, more so than ever since the events in Parkasia. Neither man knew for certain what knowledge she had gained from the Old World that might prove invaluable. Neither understood how little of that knowledge she actually possessed. But perception is often more persuasive than truth. Without the Druids to offer support, each worried that crucial ground would be lost to the other. Without her help, each believed he risked allowing the other a chance to grow more powerful at his expense. Sen Dunsidan had always been a politician. Once he understood that she did not intend to revert to her ways as the Ilse Witch or hold against him his temporary alliance with the Morgawr, he was more than willing to see what she had to offer. Kylen Elessedil followed along for no better reason than to keep pace with his enemy.

Grianne played at this game because it was the only choice she had. She was as good at it now as she had been when she was the Ilse Witch and manipulation was second nature. It was a slow process. Mostly, she settled for crumbs in exchange for the prospect of a full loaf. At times, brought close by promises made and fitfully kept, she thought she would succeed in her efforts, her goal no more than a meeting away. Just a truce between the two would have opened the door to a more permanent solution. Both were strong men, and a small concession by one might have been enough to encourage the other to grant the same. She maneuvered them both toward making that concession, gaining time and credibility as she did so, making herself the center of their thinking as they edged toward a resolution to a war no one really wanted.

Then Kylen Elessedil was killed on the Prekkendorran, the blame for it was laid at her doorstep, and in an instant everything she had worked for nearly six years to achieve was lost.

When they stopped at midmorning to rest Chaser, Kermadec reopened the wound.

«Has that boy King come to his senses yet, mistress?» he asked in a tone of voice that suggested he already knew the answer.

She shook her head. Kellen Elessedil was his father's son and, if it was possible, liked her even less than his father had. Worse, he blamed her for his father's death, a mindset she seemed unable to change.

«He's a fool. He'll die in the same way, fighting for something that to right–thinking men makes no sense at all.» Kermadec snorted softly. «They say Rock Trolls are warlike, but history suggests that we are no worse than Men and Elves and in these times perhaps better. At least we do not carry on wars for fifty years.»

«You could argue the Federation–Free–born war has been going on for much longer than that," she said.

«However long, it is still too long.» Kermadec stretched his massive arms over his head and yawned. «What is the point?»

It was a rhetorical question and she didn't bother to attempt an answer. It had been a dozen years since her efforts at finding a solution had broken down, and since then she had been preoccupied with troubles much closer to home.

«You are due for a change of guards," Kermadec offered, handing her his aleskin. «Maybe you should think about a change of Druids at the same time.»

«Dismiss them all and start over?» She had heard this argument from him before. Kermadec saw things in simple terms; he thought she would be better off if she did so, too. «I can't do that.»

«So you keep saying.»

«Dismissing the order now would be perceived as weakness on my part. Even dismissing the handful of troublemakers who plague me most would have that effect. The nations look for an excuse to proclaim the Druid Council a failure, especially Sen Dunsidan and Kellen Elessedil. I cannot give them one. Besides, if I had to start over at this point, no one would come to Paranor to aid me. All would shun the Druids. I have to make do with things as they are.»

Kermadec took back the aleskin and looked out over the countryside. They were just at the edge of the Streleheim, facing north toward the misty, rugged silhouette of the Knife Edge. The day was bright and warm, and it promised another clear, moonlit night in which to explore the ruins of the Skull Kingdom. «You might think about the impracticality of that before you give up on my suggestion.»

She had thought about alternatives frequently of late, although her thinking was more along the lines of restructuring and reordering so as to isolate those most troublesome. But even there she had to be careful not to suggest an appearance of weakness to the others or they would begin to shift allegiance in ways that would undo her entirely.

At times, she thought it might be best if she simply gave them all what they wanted, if she resigned her position and departed for good. Let another struggle with the problem. Let someone else take on her responsibilities and her obligations as Ard Rhys. But she knew she couldn't do that. No one else had been asked to shoulder those responsibilities and obligations; they had been given to her, and nothing had happened to change that. She could not simply walk away. She had no authority to do so. If Walker's shade should appear to tell her it was time, she would be gone in a heartbeat—though perhaps not without disappointment at having failed to accomplish her task. But neither Walker's nor the shade of any other Druid had come to her. Until she was discharged, she could not go. The dissatisfaction of others was not enough to set her free.

Her solution to the problem would have been much easier if she were still the Ilse Witch. She would have made an example of the more troublesome members of her order and cowed the rest by doing so. She would not have hesitated to eliminate her problems in a way that would have appalled even Kermadec. But she had lived enough of that life, and she would never go back to it. An Ard Rhys must find other, better ways to act.

By late afternoon, they had crossed the Streleheim and flown through the lower wall of the Knife Edge into the jagged landscape of the Skull Kingdom. She felt a change in the air long before she saw one on the ground. Even aboard Chaser, several hundred feet up, she could sense it. The air became dead and old, smelling and tasting of devastation and rot. There was no life here, not of a sort anyone could recognize. The mountain was gone, brought down by cataclysmic forces on the heads of those who had worked their evil within it, reduced to a jumble of rocks within which little grew and less found shelter or forage. It was a ruined land, colorless and barren even now, a thousand years later, and it was likely to be a thousand more before that changed. Even in the wake of a volcano's eruption, in the path of the resultant lava flow, life eventually returned, determined and resilient. But not here. Here, life was denied.


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