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Терри Брукс - Jarka Ruus

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Jarka Ruus
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High Druid of Shannara. More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks's New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever–unfolding history of Shannara. But more stories are still to be told–and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest. Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch–saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive.






Ignoring the look and feel of the place, even though it settled about them with oppressive insistence, they circled the ruins in search of the site where the fires and the flashes had been observed. After about an hour they found it at one end of a long shelf of rock balanced amid a cluster of spikes that jutted like bones from the earth. A ring of stones encircled a fire pit left blackened and slick from whatever had been burned. When Grianne first saw it from the air, she could not imagine how anyone could even manage to get to it, let alone make use of it. Rock barriers rose all about, the crevices between them deep and wide, the edges sharp as glass. Then she amended her thinking. It would take a Shrike or a Roc or a small, highly maneuverable airship to gain access, but access could be gained. Which had been used in this instance? She stored the question away to be pondered later.

Guiding Chaser to one end of the shelf, they dismounted and walked back for a closer look.

«Sacrifices of some sort," Kermadec observed, glancing around uneasily, his big shoulders swinging left and right, as if he were caged. He did not like being there, she knew, even with her. The place held bad memories for Trolls, even after so long. The Warlock Lord might be dead and gone, but the feel of him lingered. In the history of the Trolls, no one had done more damage to the nation's psyche. Trolls were not superstitious in the manner of Gnomes, but they believed in the transference of evil from the dead to the living. They believed because they had experienced it, and they were wary of it happening again.

She closed her eyes and cast about with her other senses for a moment, trying to read in the air what had happened here. She tracked the leavings of a powerful magic, the workings of a sorcery that was not meant to heal or succor. A summoning of some sort, she read in the bits and pieces that remained. To what end, though? She could not determine, though the smells told of something dying, and not quickly. She looked down at the fire pit and read in the greasy smears dark purpose in the sacrifices clearly made.

«This isn't good," she said softly.

He stepped close. «What do you find, mistress?»

«Nothing yet. Nothing certain.» She looked up at him, into his flat, expressionless features. «Perhaps tonight, when darkness cloaks the thing that finds this dead place so attractive, we shall find out.»

* * *

She tethered Chaser some distance away, back in the rocks where he couldn't be seen, giving him food and water and speaking soothing words to steady him against what might happen later. Afterwards, she ate a cold dinner with Kermadec, watching the light fade from the sky and the twilight descend in a flat, colorless wash that enveloped and consumed like smoke. There was no sunset, no change in the look of the land and sky save an almost rushed transition from light to dark. The sensation it generated in Grianne was one of possibility draining into despair.

She pushed such dark thoughts away but could not change her feelings for the place. It was wretched ground for living things, a wasteland in which she did not belong. The pervasive feelings of hopelessness and isolation gave notice that for some transgressions there could be no redemption. If she lived another thousand years, she did not think to see a rebirth of life in the Skull Kingdom. Perhaps, given the types of life that might find purchase in such a land, it was for the best.

«Sleep," she told Kermadec. «I will keep watch the first half of the night.»

He grunted agreement and was asleep in seconds. She envied him a rest that came so easily. She watched him for a time, his rough skin looking smooth in the darkness, his hairless body and nearly featureless face giving him the appearance of a smoothly faceted shape hewn from stone. Sleek—that was the way he struck her. Like a moor cat, big and powerful and smooth. She liked him better than almost anyone. Not so much for the way he looked as for the way he was. Direct and uncomplicated. That wasn't to say he was slow–witted or combative; he was neither. But Kermadec didn't complicate matters by overanalyzing and debating. When something needed doing, he spent as little time and effort as was possible in getting it done. He had a code of conduct that served him well, and she did not think he had ever varied from it. She wished her own life could be as straightforward.

Time slipped away, and Grianne watched the moon rise and the stars paint the sky in a wash of white pinpricks. The rocks around her remained silent. The fire pit, its rings of rocks looking like hunched Gnomes in the gloom, sat cold and untended. Perhaps nothing would happen this night, the one night she was here to see it happen. Perhaps whoever built the fires and created the flashes had sensed her presence and would stay away. She wondered if she could force herself to keep watch another night if nothing happened on this one. She had no good reason to do so; her presence now was generated mostly by her instinctive reaction to the possibilities of what she feared might happen, not to what actually had.

Then, as midnight approached, the fire pit abruptly flared to life. It did so without warning or reason. No one had appeared to tend it; no fuel had been laid or tinder struck. It burned sharp and fierce on nothing more than air, and Grianne was on her feet at once.

«Kermadec!»

The Rock Troll awoke and rose to stand beside her, staring at the phenomenon without speaking. The intensity of the fire increased and diminished as if the flames were breathing, as if the air were changing in some indefinable way, first lending strength to the invisible fuel, then leeching it away. All around, illuminated by tendrils of light, the jumbled rocks became ghostly spectators. Grianne eased forward cautiously, just a step or two at a time, eyes shifting back and forth among the shadows in an effort to find what was out there. Something had to be; something had to have initiated the blaze. But she could detect no life, no sign of anything living save Kermadec and herself. Someone had lit the flames from another place, someone or something that did not need to be present to work whatever magic was intended.

«Mistress!» Kermadec hissed.

Flashes of light appeared in the air above the fire, sudden flares of brightness that suggested small explosions. But they made no sound and left no residue of smoke or ash, as if giant fireflies in the darkness. They were moving in circular fashion, widening their sweep and rising higher as their numbers increased. Below, unchanged, the fire continued to burn.

Grianne reached out with her magic to explore this mix of burning air and flameless light, using the wishsong to investigate what was there that she wasn't seeing. She found other magic at once, concentrated and powerful, dispatched from another place to this one. It was as she had thought. She detected, as well, that something was responding to it, something that was able to find purchase in this ruined land where it might not have been able to do so in one less poisoned. It was not something she could put a name to, but it was there nevertheless, pressing up against the fire and the light.

A face in the window, she thought suddenly. Perhaps not just from somewhere in this world, but from another plane of existence altogether.

She probed harder with her magic, trying to break through to whatever was out there, to generate a response that would reveal something more. Her efforts were rewarded almost at once. Something small and dark appeared at the edges of the light, like a wraith come out of the netherworld, not altogether shapeless, but lacking any clear definition. It slid in and out of the light like a child playing hide and seek, first here, then there, never quite revealing itself altogether, never quite showing what it was.

Kermadec was whispering hurriedly, anxiously, telling her to back away, to give herself more space. It wasn't safe to be so close, he was saying. She ignored him; she was caught up in the link she had established between the foreign magic and her own. Something was there, quick and insubstantial, just out of reach.

And then all at once it wasn't hiding anymore. It was there, right in front of her, its face turned full into hers, edges and angles caught in the light. She caught her breath in spite of herself. The face was vaguely human, but in no other way recognizable. Malevolence masked its features in a way she had not thought possible, so darkly threatening, so hate–filled and remorseless, that even in her time as the Ilse Witch, she had not experienced its like. Dark shadows draped it like strands of thick hair, shifting with the light, changing the look of it from instant to instant. Eyes glimmered like blue ice, cool and appraising. There was recognition in those eyes; whoever was there, hiding in the light, knew who she was.

Grianne lashed out at the face with ferocious intent, surprising even herself with her vehemence. She felt such loathing, such rage, that she could not stop herself from reacting, and the deed was done before she could think better of it. Her magic exploded into the face, which disappeared instantly, taking with it the flashes and the burning air, leaving only darkness and the lingering smell of expended magic.

She compressed her lips tightly, fighting back the snarl forming on them, consumed by the feelings this thing had generated. It was all she could do to pull herself together and turn back to an obviously unnerved Kermadec.

«Are you all right?» he asked at once.

She nodded. «But I wasn't for a moment, old bear. That thing radiated such evil that I think letting it come even that near was a serious mistake. If I didn't know better, I would say it lured me here.»

Which it had, she knew at once, though she would not say so to him. It had known she would come, would respond to its advances, and would step close enough to feel it. It wanted her to know it was there. But why? What did it want? Where did it hide that she could not find it, and that it could not do more than it had?

«Do we stay here another night?» the Rock Troll asked cautiously.

She shook her head «I think we've seen all we are going to see. We'll fly to Paranor at first light I'll find better answers back there to what is happening,"

THREE

We've talked enough!» Shadea a'Ru snapped irritably. «How much more talking does it need? This is the best chance we'll get!»

No one said anything in response. No one cared to be the first to speak. She was a big woman, and she dominated with her size as much as with the force of her personality. Fully six feet tall, broad–shouldered and strong, she had fought in the front lines on the Prekkendorran for two years, and none of them had survived anything nearly as terrible as that. The contrasting hues of her sun–browned skin, smooth and dusky, and wind–blown blond hair, short–cropped and uncombed, gave her a look of good health and vitality. When she stepped into any room, heads turned in her direction and conversation slowed.

Here, however, the reaction was different. Here, they all knew her too well to be much more than cautious. She looked from face to face, her calculating blue eyes searching out signs of doubt or hesitation, challenging them to try to hide it from her. Their responses were as different as they were. Terek Molt disdained even to look at her, his flat, hard features directed toward the doorway of the room that concealed their secret meeting. Iridia Eleri's stunningly perfect features had a cool, distant look. Neither Dwarf nor Elf had ever demonstrated any hesitation in their joint endeavor. Either would have undertaken the effort alone long ago but for Shadea's insistence on unity.

Traunt Rowan and Pyson Wence glanced uneasily at each other.

The problem lay with the Southlander and the Gnome. Cowards, she thought angrily, though she knew better than to say so to their faces.

«Act in haste, regret at leisure, Shadea," the former offered softly, shrugging.

She wanted to kill him. He was the only one of them who would dare to speak to her like that, and he did so for no better reason than to demonstrate that she could push him only so far before he would dig in his heels. He wanted this as much as she did, as all of them did, but he was too cautious for his own good. It came out of being the child of Federation functionaries; the fewer chances you took in that world, the better off you were.

«Please don't fall back on platitudes to justify your reluctance to do what is necessary!» she snapped in reply. «You're better than that, Traunt. Smarter than that. We can nose this matter about like a dog with an old bone for as long as you wish, but it won't change a thing. Nothing will happen to improve matters unless we make it happen.»

«She smells out plots like ours," Pyson Wence said, his small hands gesturing for emphasis. «Step wrong with her, and you might find yourself down here for good!»

They were deep underground in the cellars of Paranor, gathered in one of the rooms used primarily for storage. The room smelled of dust and the air was cold and stale to the taste. Stone walls locked them away beneath tons of rock and earth, a safehold that few ever bothered to visit save to retrieve stores. It was the one place in Paranor where some degree of privacy was assured.

They had been meeting for almost a year, just the five of them. Shadea a'Ru had carefully selected the other four, discovering where their loyalties lay, then approached them one by one. Each shared her distaste for the Ard Rhys. One hated her openly. All wanted her gone, if for widely differing reasons. To some extent, they complemented each other, each bringing an attribute to the endeavor that the others lacked. The Southlander, Traunt Rowan, was strong of heart and body, more than a match even for Shadea—a warrior seeking to put right what he perceived as wrong. The Elven sorceress, Iridia Eleri, was cold of heart and hot of temper, but quick–witted and intuitive, as well. Her ability to stanch her emotions masked the dark truths that had set her on this path. The Dwarf, Terek Mott, while stolid and taciturn in the manner of Dwarves, was hungry for power and anxious to find a way to get past the Ard Rhys' rules and restrictions so that he could claim the destiny he so desperately craved. Pyson Wence, so frail and helpless–looking, was a snake trapped in a supplicant's body, a rare combination of treacherous instinct and decisive purpose. No superstitious tribal pagan, he wielded his magic in a cold and calculating fashion.

Had the Ard Rhys any inkling of their true dispositions when she accepted them into the order? Shadea a'Ru could not be certain. It was possible, if only because Grianne Ohmsford herself had been such a dark creature for so long—the Ilse Witch, the Morgawr's tool. She had found redemption, she believed, and so thought others could find it, as well. She was mistaken on both counts, but that was to the advantage of those gathered in this room, those who waited only on fate to provide them with the chance they needed to be rid of her.

As perhaps it did here, if their impatient leader could gain the pledge of support she required.

«You want her gone, don't you?» she asked Pyson Wence pointedly. «Dead or otherwise, but gone?» She looked around. «How about the rest of you? Changed your minds about her? Decided you like having her as Ard Rhys? Come! Speak up!»

«No one in this room and few outside of it want Grianne Ohmsford as Ard Rhys, Shadea.» Traunt Rowan looked bored. «We've covered this ground before, all of it. What keeps us from acting is the possibility of failure—a very real possibility, I might point out. Failure means no second chance. So before you start berating us for our reluctance, try to see the reality of the situation a little more clearly. When we act against her, we had better be very certain that we will succeed.»


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